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Development Experience

  • Grim Fox Games: Sky Trader, Seaborn - Game Engineer  2020 - Present

    • Tasked with developing AI and AI pathfinding for a PC game developed in Unreal Engine. Responsible for developing an inventory system and UI/UX system for a mobile game developed in Unity3D.

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  • Christian Game Development Community: DaN - Game Developer  2020 - Present

    • Design and development of procedural content generation for creating randomly generated levels with the use of seeds for persistence. Acted as Level Design Cross-Team lead for collaboration between art, design, sound and development.

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  • CodeDevSmith: UrbanAir - AR/VR Developer  2020

    • Completed an existing AR application that places 3D architectural models at specified geolocations at a 1:1 scale for guided audio & spacial touring.​

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  • MyBasic LLC: GulfSimulator, Forklift Simulator - AR/VR Developer Intern 2018

    • Created and programmed core mechanics for a virtual forklift simulator intended to train forklift operators in a warehouse setting. Assisted with the continued development of  a virtual golf simulator.​

Education

Bachelor of Science: Game Design

Full Sail University, Winterpark, FL

Graduation Date: November 2017

GPA: 3.71

Honors & Activities

  • International Game Developers Association – 2015

  • National Society of Collegiate Scholars – 2016

  • Dean’s List (3.5-4.0 GPA) – All Semesters

  • Valedictorian In Game Design (Full Sail) - 2017

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