Development Experience
-
Grim Fox Games: Sky Trader, Seaborn - Game Engineer 2020 - Present
-
Tasked with developing AI and AI pathfinding for a PC game developed in Unreal Engine. Responsible for developing an inventory system and UI/UX system for a mobile game developed in Unity3D.
-
​
-
Christian Game Development Community: DaN - Game Developer 2020 - Present
-
Design and development of procedural content generation for creating randomly generated levels with the use of seeds for persistence. Acted as Level Design Cross-Team lead for collaboration between art, design, sound and development.
-
​
-
CodeDevSmith: UrbanAir - AR/VR Developer 2020
-
Completed an existing AR application that places 3D architectural models at specified geolocations at a 1:1 scale for guided audio & spacial touring.​
-
​
-
MyBasic LLC: GulfSimulator, Forklift Simulator - AR/VR Developer Intern 2018
-
Created and programmed core mechanics for a virtual forklift simulator intended to train forklift operators in a warehouse setting. Assisted with the continued development of a virtual golf simulator.​
-
Education
Bachelor of Science: Game Design
Full Sail University, Winterpark, FL
Graduation Date: November 2017
GPA: 3.71
Honors & Activities
-
International Game Developers Association – 2015
-
National Society of Collegiate Scholars – 2016
-
Dean’s List (3.5-4.0 GPA) – All Semesters
-
Valedictorian In Game Design (Full Sail) - 2017